Woundbearer 1.21+
How it Works
The Woundbearer trinket grants the following effect:
- A percentage of the damage the player takes is stored in the trinket. Your attack damage increases based on the amount stored.
Crafting










Configuration
This trinket can be configured via config/nameless_trinkets/woundbearer.json:
damageConversionPercentage(float, default:1.0): The percentage of damage dealt to the player that is converted and stored in the trinket.maxDamageLimit(float, default:10.0): The maximum bonus attack damage that can be accumulated.baseDecayAmount(float, default:0.000166): The base decay amount per tick when decay is active.decayDelayTicks(int, default:60): The delay (in ticks) before stored damage begins to decay after taking damage.isEnable(boolean, default:true): Determines whether the trinket's effect is active or not.
Notes
- The accumulated damage is saved with the trinket, so it persists even if you unequip it or close the game.
- Stored damage begins to decay continuously by
baseDecayAmountper tick oncedecayDelayTicks(default 3 seconds / 60 ticks) have passed since the player last took damage. - The decay rate accelerates as the stored damage gets closer to the maximum cap (
maxDamageLimit), preventing infinite damage stacking.