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Woundbearer 1.21+

How it Works

The Woundbearer trinket grants the following effect:

  • A percentage of the damage the player takes is stored in the trinket. Your attack damage increases based on the amount stored.

Crafting

Configuration

This trinket can be configured via config/nameless_trinkets/woundbearer.json:

  • damageConversionPercentage (float, default: 1.0): The percentage of damage dealt to the player that is converted and stored in the trinket.
  • maxDamageLimit (float, default: 10.0): The maximum bonus attack damage that can be accumulated.
  • baseDecayAmount (float, default: 0.000166): The base decay amount per tick when decay is active.
  • decayDelayTicks (int, default: 60): The delay (in ticks) before stored damage begins to decay after taking damage.
  • isEnable (boolean, default: true): Determines whether the trinket's effect is active or not.

Notes

  • The accumulated damage is saved with the trinket, so it persists even if you unequip it or close the game.
  • Stored damage begins to decay continuously by baseDecayAmount per tick once decayDelayTicks (default 3 seconds / 60 ticks) have passed since the player last took damage.
  • The decay rate accelerates as the stored damage gets closer to the maximum cap (maxDamageLimit), preventing infinite damage stacking.