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Tick 1.16.5+

How it Works

The Tick trinket grants the following effects:

  • Periodically drains health from nearby targets within range.
  • It only targets entities that have strictly more than 50 maximum health (bosses or mini-bosses) and currently have more than half of their maximum health.
  • When active, it deals damage to the target. If the player's health is at least 5 points, the player takes damage in return. Otherwise, if the player's food level is at least 5 points, the player gains hunger exhaustion.

Crafting

Configuration

This trinket can be configured via config/nameless_trinkets/tick.json:

  • rangeToActivate (float, default: 25.0): The radius in which the trinket searches for nearby targets to apply the effect.
  • entityDamagePercentage (float, default: 1.0): The percentage of the entity's maximum health that is dealt as damage.
  • playerDamagePercentage (float, default: 5.0): The percentage of the player's maximum health that is dealt as damage.
  • playerHungerPercentage (float, default: 10.0): The percentage of the player's food level used to exhaust the player when the trinket activates.
  • isEnable (boolean, default: true): Determines whether the trinket's effect is active or not.

Notes

  • The trinket cannot be unequipped unless the player is currently on fire or in creative mode.