Tick 1.16.5+
How it Works
The Tick trinket grants the following effects:
- Periodically drains health from nearby targets within range.
- It only targets entities that have strictly more than 50 maximum health (bosses or mini-bosses) and currently have more than half of their maximum health.
- When active, it deals damage to the target. If the player's health is at least 5 points, the player takes damage in return. Otherwise, if the player's food level is at least 5 points, the player gains hunger exhaustion.
Crafting










Configuration
This trinket can be configured via config/nameless_trinkets/tick.json:
rangeToActivate(float, default:25.0): The radius in which the trinket searches for nearby targets to apply the effect.entityDamagePercentage(float, default:1.0): The percentage of the entity's maximum health that is dealt as damage.playerDamagePercentage(float, default:5.0): The percentage of the player's maximum health that is dealt as damage.playerHungerPercentage(float, default:10.0): The percentage of the player's food level used to exhaust the player when the trinket activates.isEnable(boolean, default:true): Determines whether the trinket's effect is active or not.
Notes
- The trinket cannot be unequipped unless the player is currently on fire or in creative mode.